This project was my submission to Ubisoft Toronto’s NEXT Competition for the 3D Art category, which I placed as a finalist. The task was to take a short written excerpt from the project brief and create a full-fledged 3D environment according to our own interpretation. All aspects of the scene, including modelling, texturing and animation were independently and originally created. Modelled with Blender, textured with Substance Painter and rendered in Unreal Engine 5.

